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Killer Game Programming in Java, by Andrew Davison
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
- Sales Rank: #170872 in Books
- Brand: O Reilly Media
- Published on: 2005-05-30
- Released on: 2005-05-01
- Original language: English
- Number of items: 1
- Dimensions: 9.19" h x 2.00" w x 7.00" l, 3.45 pounds
- Binding: Paperback
- 998 pages
- O Reilly Media
Review
"Packed with Java content, with hundreds of links to even more information. The last word in Java game programming." - Paul Hudson, Linux Format, October (Top Stuff Award)
About the Author
Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, "Killer Game Programming in Java", was published in 2005.
Most helpful customer reviews
7 of 7 people found the following review helpful.
Archaic
By J. Mazzatenta
First of all, I am a self-taught game programming novice. However, I have made a few simple games in java previously.
Almost none of the code in this book will compile as written. However, it's not the fault of the author. It's just that many of the java classes that are utilized in this book are now deprecated; e.g., J3D timer. Also, a lot of the techniques that are used in the book are just not the best way to go anymore. If you have gone through a basic java programming book before, like "The Art and Science of Java" by Eric Roberts, then you will know about Java documentation and will be able to figure out how to correct the problems. Ideally, you will use an IDE like Eclipse, which will point you to potential solutions to the errors in the code you get from the book.
However, I think that jumping straight to this book from basic Java is a bad idea. I believe that the best option is to try out Greenfoot or Bluejay, which are free, contemporary, and have a good community. After you learn those, then this book makes a nice paperback reference, or solutions manual, to potential problems that you may need help solving.
Once again, I'm just a novice, so my opinion should not really be highly regarded; this is just my impression as of now. Feel free to comment me and let me know if you think there is a better way or if my interpretation is specious.
9 of 10 people found the following review helpful.
Slightly Outdated, but Great at Explaining - Minus Several Typos in Kindle Version
By LooseSeal
As you can tell by the publishing date, this book is rather old. Keeping that in mind, this book has a lot of good information which many beginning programmers can use. It is slightly more advanced than the description states, but there is nothing that can't be understood with a little investigating.
This book is very good at explaining exactly what methods to use, what they do specifically, and why.
There is one very big NEGATIVE:
I purchased the Kindle edition of this book, which appears to be littered with random typos. This is not a big deal when reading through the actual sentences, but it really screws things up when reading through the code and trying to copy or understand it. In many places there are parenthesis which shouldn't exist or are missing. I've also found one case of a random number appearing in the code which should not have been there. It was very confusing since it appeared in the middle of the equation.
I assume these mistakes were created when transferring the book to a digital format, but I feel it is inexcusable to allow so many typos in something meant to be copied by beginners. Several coding newbies might not realize how out of place some of these typos are and will therefore not be able to easily discover why the code is not working.
If you encounter this problem yourself, the author's website has all of the source code available for download. This will allow you to look through his actual code and see where it differs from the book. I found this to be very useful to make sure what I was seeing was actually a typo and not my eyes playing tricks on me. ([...])
I would rate this book as 4/5 if not for the typos. I do not know if the hard copy has them as well.
1 of 1 people found the following review helpful.
A must have if Using Cinnamon's Jave Programming
By F.K.N. Zach
If you're buying the Programming Video Games for Evil Genius book by Ian Cinnamon, this book is a must. Cinnamon makes a LOT of typos and errors which this book helps to reference and fix. A great supplement for people who want to use Java to its fullest gaming capacity and still want to look elsewhere for ideas.
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